1000 Heroz video game
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It is unique in that a new level has been introduced each day since its release, and will continue to be until 1,000 days are reached. Aggregate website Metacritic reports an aggregate score of 74/100, with the majority of individual review scores a 70/100 ratio or higher. The game's physics are exaggerated, creating a feeling of lowered gravity. It is unique in that every day since its release to 1,000 days since release a new hero and level are introduced. "Over 1 million restarts in such a short time -- for a new kind of game like this -- is remarkable," said Tero Virtala, CEO of RedLynx. On August 26, 2011 an update was released for the game. RedLynx accepted the request and on January 12, 2012 the level including the banner became active in the game. The game holds an aggregate score of 74/100 at Metacritic. Of the nine reviews listed, six were 75% or higher, while the remaining three were 60% or higher.
First Release June 8, 2011
Last Release June 8, 2011

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It is unique in that a new level has been introduced each day since its release, and will continue to be until 1,000 days are reached. Aggregate website Metacritic reports an aggregate score of 74/100, with the majority of individual review scores a 70/100 ratio or higher. The game's physics are exaggerated, creating a feeling of lowered gravity. It is unique in that every day since its release to 1,000 days since release a new hero and level are introduced. "Over 1 million restarts in such a short time -- for a new kind of game like this -- is remarkable," said Tero Virtala, CEO of RedLynx. On August 26, 2011 an update was released for the game. RedLynx accepted the request and on January 12, 2012 the level including the banner became active in the game. The game holds an aggregate score of 74/100 at Metacritic. Of the nine reviews listed, six were 75% or higher, while the remaining three were 60% or higher.

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