I’d say I’ve gotten the bulk of it done in the past 10 months, however, as I’ve been working on it full time." Though the developer's first commercial product is set in a real historical setting, Gonzalez's aim was to "emphasize the time period and capture a sense of place" rather than design a piece of edutainment. "The controls are the standard point-and-click scheme with the left-click used to interact with an object and the right-click to look at an object. Anyone with so much as a passing interest in this period of history shouldn't miss it, but everyone else should take a look, too - they just might find themselves drawn in."Hardcore Gamer said "Though not the most pulse-pounding adventure on the market, A Golden Wake offers an authentic glimpse into one of the defining events of the 20th century.".
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