The game takes inspiration from real-life genetics and biology, with Punnett squares taking a key role in gameplay.Conservation of bees also plays into the mechanics of the game, with the player being rewarded for rehabilitating new species back into the wild. There is also a heavy focus on menu management...
The game takes inspiration from real-life genetics and biology, with Punnett squares taking a key role in gameplay.Conservation of bees also plays into the mechanics of the game, with the player being rewarded for rehabilitating new species back into the wild. There is also a heavy focus on menu management along with a multiple menu system, allowing for multiple menus to be open at once. A lot of the gameplay is done through these various in-game menus that have their own crafting minigames - like a "Sawbench" menu where you manually "chop" logs by dragging the mouse left and right on the interface, or a "Uncapper" menu when you "scrape" the Propolis from a Hive frame by dragging the mouse down. The developers talked more about these menu mechanics and the ability to have multiple menus open at once in an article for Game Developer. The game is being developed by British developers TNgineers, made up of two brothers, Ell and Jamie . The game's soundtrack is composed by German composer, Mothense, who has done both an official soundtrack plus a set of "bee-sides" that were ideas scrapped during the creation of the OST. A key focus of the game was to make a relaxing, comforting game, with no real fail states or ways to lose. The developers hadn't originally planned to get a publisher, but made the decision in January 2021 to team up with indie game publisher Whitethorn Games for support, and due to their casual/friendly ethos matching the focus for the game.