Atom Zombie Smasher is a real-time strategy game developed by independent developer Blendo Games. The player is responsible for saving as many citizens as possible from the various regions of Nuevos Aires, a large fictional city being invaded by zombies, by deploying and directing a range of military units. Once the player starts the mission, the game processes in real-time; Zombies will start to flood in from the sides of the map; any civilians touched by a zombie become zombies themselves, and as day progresses into night, zombies will start to appear in increasing numbers, emphasizing the need to rescue civilians in an efficient manner. If the player is able to destroy all the zombies before nightfall, the territory comes under the control of the player and zombies cannot retake it. At this point, the player has the opportunity to select the next mission, and is given a random assortment of their current military units to select from to bring into that mission. Brendon Chung, the sole developer behind Blendo Games, stated that development of Atom Zombie Smasher took about seven months of full-time work following a few months of prototyping. Chung's goal was to make a game where, in the processes of winning the game, the player would have to make sacrificial choices; the scenario of a zombie attack on a populated city fit this concept well. In the creation of Atom Zombie Smasher, Chung's focus was on procedural generation, including the layout of the city and each zone, the events that affected the larger game, and what resources would be available to the player.
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