Azrael's Tear is a 1996 first-person role-playing video game adventure game published by Mindscape and developed by Intelligent Games. Ken Haywood produced the original concept for the game and worked with Intelligent Games's own Richard Guy on the final design. The original design called for a Myst-style...
The player is a Raptor, a highly sophisticated thief armed with cutting edge equipment, who has just received word from a competitor that they may have found the Holy Grail. Offering to split the profits with your for your help, you make your way to the ancient resting place.