When asked about the possibility of a PlayStation 3 version, a representative remarked that "We’re looking into it, but right now it’s just 360." In an interview with website Gamasutra, when asked if a North American PlayStation 3 version was rejected by Sony Computer Entertainment America, Arc System Works producer Kouki Sadamori merely replied that the question was "a tough one to answer..." 505 Games signed on as the game's European publisher, who released both the Xbox 360 and PlayStation 3 versions in the region simultaneously in March 2009.Battle Fantasia's late release in the region was attributed to the subject of incest being discussed during certain character's Story Mode cutscenes, which prompted the publisher to remove many alternative story paths from the game mode.
Originally released in Japanese arcades in April 2007, the title was ported to the Xbox 360 and PlayStation 3 home consoles in Japan in May 2008, with a North American Xbox 360-exclusive version released in English in September 2008 by Aksys Games. The game is notable for its stylistic departure from many fighting games, and is set in a fantasy world depicted as a storybook, and borrows many superficial elements from role-playing games including damage represented as numbers and a text-heavy story mode, which involves a number of heroes answering the call to battle to stop an evil force from once again attempting to destroy the world. While the game uses three-dimensional graphics for characters, they are restricted to a two-dimensional battle area that only allows them to move back and forth or up into the air. Players face each other in best-of-three round battles that involve the use of normal attacks, throws, and special moves that often involve combinations of button presses and directional input, which can be strung together in long combo strings. Players can expend MP to activate "Heat Up" mode to increase their strength and add additional effects to their attacks, with specific enhancements differing with each character. The gauge also allows characters to unleash powerful super moves which cause heavy damage but require spending one gauge level to activate, and can be strung together with special moves with proper timing resulting in a Super Cancel combination. When asked about the possibility of a PlayStation 3 version, a representative remarked that "We’re looking into it, but right now it’s just 360." In an interview with website Gamasutra, when asked if a North American PlayStation 3 version was rejected by Sony Computer Entertainment America, Arc System Works producer Kouki Sadamori merely replied that the question was "a tough one to answer..." 505 Games signed on as the game's European publisher, who released both the Xbox 360 and PlayStation 3 versions in the region simultaneously in March 2009.Battle Fantasia's late release in the region was attributed to the subject of incest being discussed during certain character's Story Mode cutscenes, which prompted the publisher to remove many alternative story paths from the game mode. The game saw a very limited release in only a few selected countries, and was originally indented to be a GBP£25 budget title, but rose to £40 after the game became exclusive to European game retailer GAME. Eurogamer claimed that the game was "not even in the same league as Capcom's superlative re-envisioning", yet compared its defensive Gachi parrying system to Street Fighter III. The website would criticize the title's "by-the-numbers gameplay" and lack of online competition, and called Battle Fantasia's art style "a nice departure, but many will find the overly twee presentation a bit too sugary for their fighter tastes."Play magazine also commented on the game's release, stating that "Six months ago we would have happily recommended it as a stopgap to Street Fighter IV, but we just can’t say that now." Journalists for the magazine would pan the title's lack of gameplay options and called the story mode "a joke". Ironically, though it was often found to be inferior to the latest Street Fighter, series director Yoshinori Ono cited the original arcade version of Battle Fantasia in 2007 as the inspiration for his game's new three-dimensional art style, stating "Our fear was that with Street Fighter IV, because our characters are taller and more human-proportioned that it might look funky...
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