BeamNG.drive video game
BeamNG.drive game
63.1
13.1

BeamNG.drive

Originally, BeamNG.drive was to be based on CryEngine 3, but the implementation to the driving game filled it with bugs, leading development to be rolled over to Torque.BeamNG.drive relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is operating...

Rank: #1829
Originally, BeamNG.drive was to be based on CryEngine 3, but the implementation to the driving game filled it with bugs, leading development to be rolled over to Torque.BeamNG.drive relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is operating in order to complete the complex physics equations during gameplay.
First Release May 29, 2015
Last Release May 29, 2015
Sort

Active Sales

May include affiliate links where GameSense.co recieves a share of the sale

User Descriptions

Originally, BeamNG.drive was to be based on CryEngine 3, but the implementation to the driving game filled it with bugs, leading development to be rolled over to Torque.BeamNG.drive relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is operating in order to complete the complex physics equations during gameplay. BeamNG.drive features three modes: Scenarios, which are checkpoint-to-checkpoint-based races, Campaign Mode, which is a collection of small scenarios which are scored based on different factors such as damage, time, etc., and there is Free Roam Mode, the player can drive and crash several different vehicles on a few provided default environments. The game implements its soft-body physics to both control vehicle dynamics as well as to control the collisions between objects and vehicles. BeamNG.drive uses a real-time, soft-body dynamics physics structure to simulate its vehicles. Vehicles in the game consist of a soft-body, node-beam structure, similar to the vehicle structure in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams which combine to form an invisible skeleton of a vehicle with realistic weights and masses. Jack Stewart of BBC mentioned that BeamNG.drive "has received interest from the film industry to model vehicle stunts, so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set."Polygon's Nick Robinson lauded the game's simulated physics and user-created content support, leading him to create an ongoing video series for Polygon, "Car Boys", in which he and Griffin McElroy spotlight new BeamNG.drive content each week.

You can add or edit the information below. GameSense.co is an open, user generated database and scoring system for video games.

Tags

Add Tag

Features

Game Information

Video game information for BeamNG.drive, including publisher, developer, localizers, and more. Information is maintained by the community and may be incomplete, but you can help complete this video game information for BeamNG.drive by filling it out or improving it. You'll earn WAD to promote yourself on GameSense.co as well as experience to increase your effect on changing video game scores with your post reactions and video game ratings.

Ratings

Art Style (0)
Audio (0)
Control (0)
Difficulty (0)
Game Length (0)
Gameplay (0)
Graphics (0)
Overall Quality (0)
Performance (0)
Politics (0)
Social Features (0)
Story (0)
Worth Playing (0)

Post Cons And Pros Advanced

Pros

Cons

    No cons yet!

Pros and Cons are generated from post reactions and post categories/tags members add.