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Birthright: The Gorgon's Alliance video game
Birthright: The Gorgon's Alliance game
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Birthright: The Gorgon's Alliance

Birthright: The Gorgon's Alliance is a 1997 strategy computer game developed by Synergistic Software and distributed by Sierra On-Line. In order to accomplish this objective, the player may use warfare, diplomacy, magic, manipulation of holdings such as guilds and temples, the establishment of trade...

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When armies met on the world map, the player could choose to let the computer roll dice to determine the outcome based on the characters' attributes, or the player could enter a battlefield.
First Release July 31, 1997
Last Release September 29, 1997
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Birthright: The Gorgon's Alliance is a 1997 strategy computer game developed by Synergistic Software and distributed by Sierra On-Line. In order to accomplish this objective, the player may use warfare, diplomacy, magic, manipulation of holdings such as guilds and temples, the establishment of trade routes. The adventure game engine was a Doom II engine clone: a 2D/3D engine which has essentially a flat layout map which used three resolutions of avatars that were hot swapped in depending on the distance from the viewer and the amount of memory on the hardware. When armies met on the world map, the player could choose to let the computer roll dice to determine the outcome based on the characters' attributes, or the player could enter a battlefield. In order to win the game, a certain amount of points were required to be collected, for example by taking control of territories allied to or belonging to the Gorgon. At the time of its release, Birthright was met with mixed reviews.[citation needed] Retrospective reviews have tended to be even more negative.

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