It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. Players move the void around with the joystick of either the Classic Controller or the Nunchuk, attempting to collect all of the black squares that appear, causing the void to grow; however,...
It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. Players move the void around with the joystick of either the Classic Controller or the Nunchuk, attempting to collect all of the black squares that appear, causing the void to grow; however, if hit players hit a white square, the void will be reduced to its regular size. However, the high level of difficulty was still a problem, with IGN citing how the game sometimes blends the black squares with a black background, as well as a lack of leaderboards, which both IGN and Gamespot deride. With each black square hit, the void grows, and the player's combo grows with it, increasing the score more with every combo increase; however, if a white square hits the void, it will undo the void's growth and reset the combo to zero. Hitting white squares or missing black squares too often will send the players' void to the netherworld; if they continue to fail to hit the black squares or dodge the white squares, they will get a game over, and will have to start over at the last checkpoint. Initially, it was to be controlled using the Wii Remote's pointer technology, where the void acts as the pointer's cursor and grows and shrinks based on how close the pointer is to the Wii's Sensor Bar.