The story of the game is set after the "Wounds Of Eventide" update of the original game. As with previous games in the series, the world in the game is filled with deadly traps, difficult platform sequences, hostile enemies and boss characters, though players will also encounter other non-playable characters...
The story of the game is set after the "Wounds Of Eventide" update of the original game. As with previous games in the series, the world in the game is filled with deadly traps, difficult platform sequences, hostile enemies and boss characters, though players will also encounter other non-playable characters will either offer aid to the player or send them on side quests. The game introduces several new weapons, with each having their own reach, speed, special abilities and skill tree. The weapons in the game include the War Sensor, which deals powerful but slow attacks, Rapier and Dagger, a dual-wielding wepaon which deals rapid damages, and the Praying Blade, a versatile weapon that blends the strength of both weapons. According to producer David Erosa, an important goal for the team was to make the game "closer to the classic Metroidvania genre". Therefore, the team worked to expand the Pentient One's arseanl of weapons, providing him with more means to combat enemies and transverse in the world. The team did not use any of the code from the original game and instead, took 18 months to rebuild the code for Blasphemous 2 from ground up. The team also took time to refine the game's controls, after hearing feedback and complaints from players of the original game. Like the original game, the team took inspirations from paintings and local Spanish culture, history and architecture while creating Blasphemous 2. The Game Kitchen and publisher Team17 officially announced the game in April 2023. Travis Northup from IGN described the game as "a gloriously gross return to Cvstodia", and added that despite the game's lack of originality with its design, "it more than makes up for with its bizarre world, appalling story, and inspired look and sound".