BlazBlue: Continuum Shift video game
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Revisions entitled BlazBlue: Continuum Shift II and BlazBlue: Continuum Shift Extend were released in arcades in 2010-2011.
First Release March 31, 2011
Last Release December 11, 2014

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BlazBlue: Continuum Shift is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue: Calamity Trigger. Revisions entitled BlazBlue: Continuum Shift II and BlazBlue: Continuum Shift Extend were released in arcades in 2010-2011. BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane. During each rebel, players fill a Heat Gauge which can be used for advanced techniques such as Distortion Drives, Rapid Cancels, Counter Assaults, and certain characters' attacks . Upon depletion of all points, the character is immobilized for a certain period of time known as Guard Crush. Bursts have different properties depending on when they are used, as the offensive "Gold Burst" has high bounce and combo-ability, while the defensive "Green Burst" will provide invincibility for the entire burst motion, at the cost of permanently halving the character's maximum primer points.

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BlazBlue series creator Toshimichi Mori leaves Arc System Works

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