The goal of the game is essentially to cause your opponent to lose by causing their gameplay field to fill to the top with objects. However, all that can really be earned from playing through this mode is a harder difficulty level, earned by finishing the entire story at the "hard" difficulty...
The goal of the game is essentially to cause your opponent to lose by causing their gameplay field to fill to the top with objects. However, all that can really be earned from playing through this mode is a harder difficulty level, earned by finishing the entire story at the "hard" difficulty level. Panic Bomber was ported to the Neo Geo, Virtual Boy (known in Japan as Tobidase. On release, Famicom Tsūshin scored the Super Famicom version of the game a 22 out of 40, giving the Virtual Boy version a 20 out of 40. The four reviewers of Electronic Gaming Monthly gave the Neo Geo version a 7 out of 10, describing it as a decent if unexceptional Tetris clone, with one reviewer commenting that "This genre is so flooded that it's hard to come up with a unique angle, and there isn't one for Panic Bomber", while the other three argued that the game "has enough originality to make it stand on its own."GamePro remarked that the gameplay and graphics are too simple to justify the game's appearance on the powerful Neo Geo, but praised its play mechanics and addictive nature and concluded, "For a system renowned for fighting games, Panic is a refreshing presence.".