It was developed for Xbox 360 and PlayStation 3 and is compatible with Microsoft's Kinect, PlayStation Move and standard controllers for both consoles. In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated...
It was developed for Xbox 360 and PlayStation 3 and is compatible with Microsoft's Kinect, PlayStation Move and standard controllers for both consoles. In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated to the game's music. As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience. The story moves to humanity's advancement in space exploration, and the creation of a universal wide internet system called Eden. Players choose between using a lock-on function similar to Rez's gameplay, typically for "orange" targets, or a rapid-fire function generally used for "purple" targets. Stating that "Some players may be hung up by its brevity, but its extension would have depreciated how breathtaking the rest of the game is, I don't think I'd have it any other way." IGN gave the title an 8.5 out of 10 rating, stating that it is one of the best reasons to own a Kinect and that it's a game that just makes you feel happy while you play it.Metro GameCentral gave the game a score of 9 out of 10 and chose it as the sixth best game of 2011..