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City Of Heroes video game
Rank: #1832
This part of the game centered on the alternate reality of Praetoria and featured a new alignment system allowing players characters to shift allegiances between Heroes and Villains, giving characters access to both Paragon City of CoH and the Rogue Isles of CoV.
First Release April 27, 2004
Last Release February 4, 2005
The Stream Team: Leveling toons on City of Heroes' Homecoming rogue serverCity of Heroes rogue server Rebirth preps travel power revamp for I5 ClockstoppersCity of Heroes\' Rebirth rogue server kicks out a teaser trailer for its upcoming Clockstoppers updateThe Stream Team: Savoring the spooky season in City of Heroes HomecomingCity of Heroes' Homecoming rogue server has Halloween goodness on offer until November 1After weeks of teasing, the City of Heroes SEGS Engine project has released its 'very alpha' buildChoose My Adventure: Sampling a quick serving of player creativity in City of Heroes RebirthChoose My Adventure: Some classic mission running in the City of Heroes Rebirth rogue serverCity of Heroes Rebirth rogue server introduces over 800 new costume options in Highflyers updateThe Stream Team: Fighting against the Dreaded Mapserver in City of Heroes

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Twenty-three free major updates for City of Heroes were released before its shutdown, with a nearly finished 24th update able to be played on the game's beta server. Initially dubbed as an "expanshalone" by the developers , the game did not require CoH to run, but if the user had both games, content was added to the CoH side of game play. This part of the game centered on the alternate reality of Praetoria and featured a new alignment system allowing players characters to shift allegiances between Heroes and Villains, giving characters access to both Paragon City of CoH and the Rogue Isles of CoV. November 30, 2012, was listed as the official shutdown date of the game and the servers were turned off at midnight PST. Benefits for rising in level included more Health, more Powers to choose for the character, more slots to allocate Enhancements to Powers, and larger inventories for Inspirations and Salvage . The Villains' setting, the Rogue Isles, consisted of islands connected by a network of ferries and helicopters.

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