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Colony Wars: Vengeance video game
Colony Wars: Vengeance game
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Colony Wars: Vengeance

The game introduces the ability to upgrade the starfighters' attributes in terms of engine power, maneuverability, shield capacity, and afterburner duration through points collected after every mission. Atmospheric missions are available for the first time in the series, with players getting to pilot...

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The game introduces the ability to upgrade the starfighters' attributes in terms of engine power, maneuverability, shield capacity, and afterburner duration through points collected after every mission. Atmospheric missions are available for the first time in the series, with players getting to pilot the Navy's Spook drop ship. Multiple paths and outcomes are available throughout the game, depending on the player's performance. In the ending, the League of Free Worlds successfully fights the Earth Empire's Colonial Navy into a last stand in the Sol system, where the Navy surprisingly holds their ground. Mertens, the player-character, enlists in the Navy and participates in eliminating units of rogue Navy forces called the Tribe with his wingmen, Becks and Klein, backing him up. The Navy discovers that Gallonigher is no longer the League's capital and must search all systems to find and destroy the new capital.
First Release October 31, 1998
Last Release November 1, 1998
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The game introduces the ability to upgrade the starfighters' attributes in terms of engine power, maneuverability, shield capacity, and afterburner duration through points collected after every mission. Atmospheric missions are available for the first time in the series, with players getting to pilot the Navy's Spook drop ship. Multiple paths and outcomes are available throughout the game, depending on the player's performance. In the ending, the League of Free Worlds successfully fights the Earth Empire's Colonial Navy into a last stand in the Sol system, where the Navy surprisingly holds their ground. Mertens, the player-character, enlists in the Navy and participates in eliminating units of rogue Navy forces called the Tribe with his wingmen, Becks and Klein, backing him up. The Navy discovers that Gallonigher is no longer the League's capital and must search all systems to find and destroy the new capital.

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