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Death Of A Wish video game
Death Of A Wish game
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Death Of A Wish

Death of a Wish is a 2024 video game developed by Melessthanthree, the pseudonym of independent developer Colin Horgan, and published by Syndicate Atomic. In contrast to previous games by Horgan, Death of a Wish does not have a stamina system or cooldown for the use of these abilities, instead featuring...

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In contrast to previous games by Horgan, Death of a Wish does not have a stamina system or cooldown for the use of these abilities, instead featuring enemies with greater use of pursuit, gap-closing and projectile attacks to counter the abilities of the player.
First Release March 11, 2024
Last Release March 11, 2024
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Death of a Wish is a 2024 video game developed by Melessthanthree, the pseudonym of independent developer Colin Horgan, and published by Syndicate Atomic. In contrast to previous games by Horgan, Death of a Wish does not have a stamina system or cooldown for the use of these abilities, instead featuring enemies with greater use of pursuit, gap-closing and projectile attacks to counter the abilities of the player. If the meter increases over 100%, the game will trigger a bad ending. Death of a Wish was developed by Melessthanthree, the pseudonym of independent developer Colin Horgan. Seeking to design a "richer action experience" compared to its predecessor, Horgan reworked the combat design and moveset for Death of a Wish, focusing on increased challenge and a more sophisticated enemy and encounter design. Horgan stated that the tone and aesthetics of the game were inspired by working with independent developer Heather Flowers and the "angry and righteous" tone of their previous title, Extreme Meatpunks Forever, and the game Sekiro: Shadows Die Twice. He cited the "breathless and stark" tone core and theme of conflict as "redemptive self-expression", earlier for Eurogamer characterising the narrative as continuing the creators "explorations of religious or filial guilt and the journey towards queer self-acceptance". Also writing for Rock Paper Shotgun, Alice O'Connor highlighted the game's visual style as "wildly over the top" and its explorations of angst as "perfect", comparing the game to Bloodborne. Ben Sledge of TheGamer found the game to be memorable, stating that each of the game's elements formed "one of the most engaging, evocative games I've played in a long time", discussing the game's "unique art style, evocative writing, and invigorating combat". In an impression of the game, Jakob Barnes of PCGamesN highlighted its "striking" and "beautifully unique" visual style, "unsettling narrative, formidable foes, and gloomy tone", comparing the game to Diablo and Vampire Survivors.

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