The objective of every level is to find and steal a "Battery", and every level has three "Sweets" hidden in them as a secondary objective. Instead of direct combat, Beebz is able to use her projectile to push enemies off of the level or into spikes in order to defeat them. Demon Turf also has elements...
The objective of every level is to find and steal a "Battery", and every level has three "Sweets" hidden in them as a secondary objective. Instead of direct combat, Beebz is able to use her projectile to push enemies off of the level or into spikes in order to defeat them. Demon Turf also has elements of a "collectathon", with a "Photo Hunt" mode where the player is encouraged to take pictures of specific objects in the game world. The game also has no checkpoints, instead giving the player the ability to decide when and where to set one of three different Checkpoint Flags that they can teleport to and respawn at. The game was conceived by Fabraz studio head Fabian Restorfer. In addition to containing the first three levels of the game, Demon Turf Trials also featured a special "Trials Mode" where players could compete to get the best time in specially designed weekly challenges.