In 2002, it was ported to the PlayStation. A third game, with an unrelated storyline, followed in 2008, Dracula 3: The Path of the Dragon. Dracula: The Last Sanctuary is a first-person point-and-click adventure game, which employs an "empty" HUD; the player's inventory is accessible through...
In 2002, it was ported to the PlayStation. A third game, with an unrelated storyline, followed in 2008, Dracula 3: The Path of the Dragon. Dracula: The Last Sanctuary is a first-person point-and-click adventure game, which employs an "empty" HUD; the player's inventory is accessible through a button press, whilst another button press will bring the player to a screen with options to save their game, quit their game, or load a previously saved game. Within each static screen, the player is free to look around 360 degrees. If it is the correct item to operate the object, the item will appear in a green circle, replacing the cog icon. If they fail to do so within the designated time, the player will die. In relation to combining inventory items, unlike in the first game, the inventory screen is divided into two - a full circle, and a small semi-circle on the outer edge of the screen.