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Dragon Age: Dreadwolf video game
Dragon Age: Dreadwolf game
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Dragon Age: Dreadwolf

It is to be the fourth main game in the Dragon Age franchise. The development of the fourth main entry in the Dragon Age series, code-named "Joplin", began in 2015 with Mike Laidlaw as its creative director. It was intended to be a smaller, more narrative-focused game set in the Tevinter Imperium region...

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It is to be the fourth main game in the Dragon Age franchise.
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It is to be the fourth main game in the Dragon Age franchise. The development of the fourth main entry in the Dragon Age series, code-named "Joplin", began in 2015 with Mike Laidlaw as its creative director. It was intended to be a smaller, more narrative-focused game set in the Tevinter Imperium region of the game's world setting, Thedas. Problems with the development of Bioware's other games Mass Effect: Andromeda and Anthem led to repeated interruptions as "Joplin" staff was shifted to these games. Mark Darrah remained as an executive producer, while Matthew Goldman took over the position of creative director for the project from 2017 to 2021. Development of Dragon Age 4 was restarted under the code-name "Morrison", this time with a live-service component and based on Anthem's code. It featured the dwarven character Varric Tethras as its narrator, as well as a brief appearance by Solas. By December 3, 2020, Darrah had resigned from BioWare, with BioWare Austin studio head Christian Dailey announced as his replacement to lead the development of the project as executive producer. According to Bloomberg News, after both the success of the single-player Star Wars Jedi: Fallen Order and the decision to cancel the reworking of the massively multiplayer online Anthem in February 2021 following its lackluster launch, EA and BioWare opted to remove the planned multiplayer components from Dragon Age 4 and focus it as a single-player game only. Corrine Busche had assumed the role of game director following the aforementioned departures, while other leadership roles in the project have since been filled by Benoit Houle, who serves as director of product development, and Mac Walters as production director.

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