It is the studio's first title and was released on Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation 3, and PlayStation Vita. It is influenced by roguelike games and uses procedural generation for parts of the game. It concluded in April 2014 with $119,719 raised, achieving a stretch goal of...
It is the studio's first title and was released on Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation 3, and PlayStation Vita. It is influenced by roguelike games and uses procedural generation for parts of the game. It concluded in April 2014 with $119,719 raised, achieving a stretch goal of porting the game to Sony platforms.