The player must assume the role of Charlie Chamber, a rich and bored inheritor spending his time with the social obligations of the smart society, as well as with his hobby of being a private detective. Despite the opposition of his uncle, the police inspector in charge of the case, Charlie accepts and, unknowingly, embarks in the greatest adventure of his life. The main goal of the game is to solve a case of theft, collecting clues and proofs and marking them down on a notebook . The running of the dream is such a primary matter as to be recalled in the name of the game. To get information from the game characters Charlie, who easily gets bored and has difficulty in focusing on cases, has overcome those issues by a trick: he envisages the questioning as an assault on a castle; if Charlie manages to conquer the castle he will obtain the information he needs. When the player needs information from a game character, he enters the "battle-questioning" interface: N cannonballs are available to shoot down the "castle" of the opponent, by hitting his weak points. In the noir the detective is a tough guy, often harsh and gruff but "intriguing"; in Dream Chamber, according to the author, the leading character is in many ways the opposite: rich , uninterested in anything, lacking ideals and "honor"; he is simply and naively good, rich and bored.
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