F-Zero is a racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. F-Zero is the first game of the F-Zero series and was a launch title for the SNES. The player can race against computer-controlled characters in fifteen tracks divided into three leagues. F-Zero...
F-Zero is a racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. F-Zero is the first game of the F-Zero series and was a launch title for the SNES. The player can race against computer-controlled characters in fifteen tracks divided into three leagues. F-Zero has been acknowledged by critics as one of the greatest video games of all time as well for setting the standard for the racing genre and the creation of its futuristic subgenre. Critics lauded F-Zero for its fast and challenging gameplay, variety of tracks, and extensive use of the graphical mode called "Mode 7." This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was F-Zero. As a result, it is credited for reinvigorating the genre and inspiring the future creation of numerous racing games. F-Zero is a futuristic racing game where players compete in a high-speed racing tournament called "F-Zero". The objective of the game is to beat opponents to the finish line while avoiding hazards such as slip zones and magnets that pull the vehicle off-center in an effort to make the player damage their vehicle or fall completely off the track. Each machine has a power meter, which serves as a measurement of the machine's durability; it decreases when the machine collides with land mines, the side of the track or another vehicle. For each lap completed, the player is rewarded with an approximate four-second speed boost called the "Super Jet" and a number of points determined by place. The Practice mode allows the player to practice seven of the courses from the Grand Prix mode. F-Zero has a total of fifteen tracks divided into three leagues ordered by increasing difficulty: Knight, Queen, and King. The multiple courses of Death Wind, Port Town, and Red Canyon have a pathway that is not accessible unless the player is on another iteration of those tracks, which then in turn closes the path previously available.