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Fallout 76 Bans Player for Having Too Much Ammo

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Glorf12 has been grinding in Fallout 76 ever since the game’s release late last year, giving him a total of 900 hours of gameplay. Given Glorf12’s extensive experience and time spent in Fallout 76, the user decided to write up a guide to share his knowledge on the best farming areas and the location of some Legendary loot. Shortly after he posted the guide, Glorf12 received an email from Bethesda, notifying him that his account has been banned, and may only be lifted if the said ammo exploit is patched in a future update. After receiving the ban notification from the developer, Glorf12 then posted on the Fallout 76 subreddit explaining that after using the Bandolier perk card, which reduces ammo weight by 90%, he went on to the game to collect every ammo he can get his hands on. However, as soon as the player realized that the 5mm ammo would eventually weigh him down, he decided to drop some of it “in a suitcase in Watoga Train Station” for other players to collect.

Fallout 76 has been absolutely plagued with issues. There were apt warnings about how Fallout 76 lacked proper anti-cheat, and that the way multiplayer worked there wouldn't be a good option for anti-cheat.

It appears that Bethesda has tried to cobble together anti-cheat by doing things like looking at irregular player stats and then banning them. This is not the first time this has happened, but it is a disturbing trend.It's possible that instead of preventing cheating entirely, Bethesda decided to check for signs of cheating and act on that. This specific case seems to stem from an early inventory bug where players could bypass limits. However, it seems like Glorf12 has been caught in the crossfire of a poorly working anti-cheating system. Mainly because it seems very likely Fallout 76's anti-cheat doesn't actually stop cheating, it only looks for signs that someone is cheating and then acts out on those.Imagine an anti-cheat system where it doesn't look at if you're wall hacking or using auto aim, but only looks at your kill/death ratio and if it's too high, it bans you. This appears to be what is happening with Fallout 76's anti-cheat system.

I feel a lot like these problems wouldn't have happened with Fallout 76 if it was built as a multiplayer game properly from the start. With all these bugs and mistakes in banning people, it's pretty obvious that multiplayer was added onto the Fallout engine as an afterthought. There was a lot of potential here and Bethesda could have easily had a successful, long term game.

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spot's Avatar spot February 21st, 2019
Fallout 76 game
24.1
-41.6

Fallout 76

It is an installment in the Fallout series and a prequel to previous entries.Fallout 76 is Bethesda Game Studios's first multiplayer game; players explore the open world, which has been torn apart by nuclear war, with others. The game was the subject of several controversies, chiefly with regard to the...

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