Under the premise of a world where rival kingdoms engage in frequent conflicts, players choose an allied kingdom and fight against each other in groups of up to fifty players. The game is scheduled to close down in September 2022. Fantasy Earth began in 2001 as a project under Enix, with Puraguru founder...
Under the premise of a world where rival kingdoms engage in frequent conflicts, players choose an allied kingdom and fight against each other in groups of up to fifty players. The game is scheduled to close down in September 2022. Fantasy Earth began in 2001 as a project under Enix, with Puraguru founder George Kamitani steering the project away from its initial concept of humans fighting vampires to its current kingdom-based aesthetic. Kamitani and Puraguru left the project in 2004 due to differences with Square Enix, with Multiterm taking over production duties. Production met with several challenges including logistic issues, the technology required for large-scape online battles, and the merger of Enix with Square in 2003. Kamitani and Basiscape would collaborate on all future Vanillaware titles. Fantasy Earth Zero is a massively multiplayer online role-playing game in which the player controls a customizable avatar and chooses one of the five nations to ally with and fight for. There is no storyline beyond the setting and premise, with the intended narrative being created by the battles of player factions. In the game's setting of Melpharia, a long era of peace causes ancient petty differences between the nations to erupt into full-scale wars for control over magical crystals that gave birth to all things. During the character creation stage, the player chooses a gender, character class, weapon type and starting nation. The main emphasis of gameplay is player-versus-player battles, carried out on the same server; starting with a minimum of seven versus seven, it goes up to large-scale battles between two armies of fifty players. Alongside this, there is a player versus environment element, with players able to fight hoards of monsters for lower rewards. Player-versus-player battles are balanced by forcing each side to have a similar number participants, placing "overflow" players into a queue waiting to enter the battle.