Fantasy Life I: The Girl Who Steals Time video game
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The game was written and produced by Akihiro Hino with music by Nobuo Uematsu.
First Release October 10, 2024
Last Release October 10, 2024
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The game was written and produced by Akihiro Hino with music by Nobuo Uematsu. The game is set in the fantasy world of Reveria, which is made of the plains and mountains that center and surround the three lands of Castele, Port Puerto, and Al Maajik. One day this peaceful state is shattered when a strange purple meteorite falls into the house of the player, setting off a chain of events foretold in an ancient prophecy involving Reveria's goddess and the moon Lunares. The player is asked by King Erik of the land of Castele to investigate these strange occurrences, as the meteorites, later dubbed Doomstones by the world's inhabitants, have the ability to fill creatures with dark, destructive energy. As the game progresses, the butterfly reveals that her real name and form is Yuelia, the daughter of Celestia, whom the people of Reveria worship as the Life Goddess. They soon discover that the Doomstones are chunks of a dome that surrounds Reveria that has been slowly falling apart. Yuelia and her sister Noelia discover that the only way to save the world is to gather the wishes of as many people as possible and take them up to Lunares, where those wishes will restore the dome completely. The player and the two sisters manage to successfully travel to Lunares, but soon find out that they do not have enough wishes to restore the dome. With that final wish, the end of the world is averted and Reveria is saved once again, ending the main story. Fantasy Life is a role-playing life simulation game, in which players can choose from any of the twelve jobs known as "life classes". Players are able to customize several aspects of their character. As the game progresses players have the ability to unlock several new areas, as well as non-playable characters that can join them on their journey and help them fight monsters. Players choose from one of twelve classes, each of which has its own "Life Master" that will assign tasks and award points to the player, allowing them to rank up within their Life. Each rank gives the player the ability to perform additional tasks and will give Life bonuses to the player. As the player masters each Life class they gain the ability to more easily produce and access materials on their own, as opposed to purchasing them via a storefront. In Japan, Famitsu gave it a score of three nines and one eight for a total of 35 out of 40. Megan Sullivan of IGN said that it "is a fun blend of life simulation and RPG" and that it "offers a cornucopia of activities to do." Conversely, Polygon's Griffin McElroy said that it is "more mundane than fantastic." McElroy criticized the game's battling mechanics, saying that they "require almost no strategy" and that "even the game’s toughest foes can be easily outwitted; every enemy has an invisible boundary they’ll never move past, so defeating any enemy is as easy as hitting them, running to the boundary and repeating." Jeuxvideo.com's Kaaraj praised the game's cutscenes, but criticized the game for only having a few of them. The game's story was criticized by several reviewers, with McElroy saying that it might be its "most repetitive element", IGN's Sullivan claiming that it "has pacing issues", and Destructoid's Brittany Vincent noting that "the beginning of the game is riddled with JRPG narrative tropes"; however, Eurogamer's Simon Parkin praised the game's story, calling it "witty".

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