Recent Searches
Clear
Search For
Filter By
Post Types
Sort By
Filter By
(edit)
Score Trends: Blue Protocol -57.12Trip World +17.2Nintendogs +16.81Daytona USA +16.42Lies of P -15.75Wild Hearts -13.32RATATAN +11.73Call of Duty: Modern Warfare III -11.73NBA 2K24 -11.6Kirbys Star Stacker +11.07LEGO 2K Drive +10.9Party Animals +9.82Terminator: Resistance - Complete Edition +9.53AK-xolotl +9.09Armored Core VI Fires Of Rubicon -8.8Little Nightmares III -8.49Excitebike 64 +7.61Mary Skelter Finale +7.32Blasphemous II +6.9Fort Solis +6.73Dying Light 2 -6.51Life by You +6.23Bomb Rush Cyberfunk +5.97Grand Theft Auto 6 -5.54Ys X: Nordics +4.19 More
Flashback: The Quest For Identity video game
Flashback: The Quest For Identity game
50

Flashback: The Quest For Identity

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins. Flashback:...

Rank: -
Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.
First Release November 18, 1992
Last Release November 18, 1992

User Descriptions

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins. Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia-style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World. Compared to that game, Flashback focuses more on platforming and exploration of large levels. While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground. To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit, and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information and compete tasks in an adventure-like fashion in these areas.

User Posts For: Flashback: The Quest for Identity

Sort
You can add or edit the information below. GameSense.co is an open, user generated database and scoring system for video games.

Tags

Add Tag

Features

Game Information

Video game information for Flashback: The Quest for Identity, including publisher, developer, localizers, and more. Information is maintained by the community and may be incomplete, but you can help complete this video game information for Flashback: The Quest for Identity by filling it out or improving it. You'll earn WAD to promote yourself on GameSense.co as well as experience to increase your effect on changing video game scores with your post reactions and video game ratings.

Ratings

Art Style (0)
Audio (0)
Control (0)
Difficulty (0)
Game Length (0)
Gameplay (0)
Graphics (0)
Overall Quality (0)
Performance (0)
Politics (0)
Social Features (0)
Story (0)
Worth Playing (0)

You May Also Enjoy