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Grand Theft Auto 6 video game
Grand Theft Auto 6 game
56.2
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Grand Theft Auto 6

The name of the series references the term "grand theft auto", used in the United States for motor vehicle theft. Gameplay focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. The games in the Grand Theft Auto series...

Rank: #2258
The name of the series references the term "grand theft auto", used in the United States for motor vehicle theft.
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The name of the series references the term "grand theft auto", used in the United States for motor vehicle theft. Gameplay focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. The games in the Grand Theft Auto series are set in fictional locales modelled after real-life cities, at various points in time from the early 1960s to the 2010s. They have influenced other open-world action games, and led to the label Grand Theft Auto clone on similar titles. The series has been critically acclaimed, with all the main 3D entries in the franchise frequently ranked among the greatest and best selling video games; it has shipped more than 370 million units, making it the fifth-best selling video game franchise. In 2006, Grand Theft Auto was featured in a list of British design icons in the Great British Design Quest organised by the BBC and the Design Museum. The series has also been controversial for its adult nature and violent themes. The Grand Theft Auto series is split into separate fictional universes, named after the primary level of graphics capability used in each era. Grand Theft Auto IV, its expansions and Grand Theft Auto V are considered the "HD universe". Jacked: The Outlaw Story of Grand Theft Auto, a book written by David Kushner chronicling the development of the series, was published in 2012. In May 2015, Rockstar filed a lawsuit against the BBC for trademark infringement, stating that they had no involvement with the development of the film and had unsuccessfully tried to contact the BBC to resolve the matter. Compiled by Nate Garrelts, the 264-page book is a collection of essays regarding the Grand Theft Auto series, to help audiences better understand the games and to make a point about due diligence of game criticism. The book is divided into two parts: the first part discusses the controversies surrounding the series, while the second half takes a theoretical look at the games absent of the controversy. Roger Corman, who produced the unrelated 1977 film Grand Theft Auto, claimed that any attempted film adaptation of the video game series was unable to proceed.

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