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Hades II video game
Hades II game
50

Hades II

The game has a hack and slash combat system; the player uses a combination of their main weapon attack, a special attack, a dash ability, and a magic ability to defeat them while avoiding damage to progress as far as possible. While Zagreus will often die, the player can use gained treasure to improve...

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The game has a hack and slash combat system; the player uses a combination of their main weapon attack, a special attack, a dash ability, and a magic ability to defeat them while avoiding damage to progress as far as possible.
Supergiant Games Announces Hades II Early Access Starts Next YearSupergiant has revealed Hades 2 Early Access and technical test plans | VGCHades II Early Access Hits Steam & Epic Games Store Next YearHades 2 release date speculation, early access, trailers, and story

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The game has a hack and slash combat system; the player uses a combination of their main weapon attack, a special attack, a dash ability, and a magic ability to defeat them while avoiding damage to progress as far as possible. While Zagreus will often die, the player can use gained treasure to improve certain attributes or unlock new weapons and abilities to improve chances of escaping on subsequent runs. Hades was developed following Supergiant's Pyre, a game in which they wanted to explore procedural narrative storytelling, but due to the nature of the main gameplay, found that players did not play through Pyre multiple times to explore this. The roguelike structure of Hades gave them the opportunity to tell these branching stories to the player over the course of multiple runs. A commercial and critical success, Hades received universal acclaim for its gameplay, art direction, music, narrative and characters and sold over one million copies. It is considered to be one of the best video games of 2020, and was named game of the year from several award ceremonies and media publications. At The Game Awards 2022 in December 2022, a sequel, Hades II, was announced. The game world is divided between four main dungeons, each representing one of the regions of the Underworld, namely Tartarus, Asphodel, Elysium, and the Temple of Styx, with each new region being unlocked upon clearing the previous locale. The game is presented in an isometric view with the player in control of Zagreus. The player starts a run-through of the game by trying to fight their way through a number of rooms; the rooms are drawn from a pool of pre-determined layouts, but their order and the enemies that appear are randomly determined. The player has a primary attack and a secondary "special" attack depending on their pre-determined weapon of choice , a magic "cast" that can be used from long range, a dash providing momentary intangibility and mobility which can deal damage when combined with an attack or boon, and a summon attack that can call tremendous power from one of the Gods. The Boons are themed based on the Olympian; for example, Zeus's boons provide lightning damage effects and Poseidon's provide push-back wave effects. The player will move through rooms to gradually climb up the Underworld; after clearing a room, the player will be given the room's rewards, allowing them to grow stronger or recover lost health points as Zagreus moves closer and closer to his ultimate goal, however should Zagreus' health points drop to zero while he has no "death defiance" tokens left he is defeated and taken by the river Styx back to the House of Hades, which effectively acts as the game's overworld between attempts. After clearing a certain number of rooms in a region, the player will have to fight the bosses of the region to advance to the next, namely one of the three Furies in Tartarus, the skeletonized Lernaean Hydra in Asphodel, Theseus and Asterius in Elysium, and Hades himself at the very gates of the Underworld. Between runs, Zagreus can explore the House of Hades before setting on a new escape attempt. They can also have Zagreus interact with the various characters of the Underworld and improve his standing with them, which provide narrative elements to the game and may also provide quests with additional rewards.

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