Half-Life Gets a New Patch; Here’s What it Fixed

Posted By   mandriva's Avatar mandriva   on July 11th, 2017 Report

It might not seem like it, but it’s been almost twenty years since Valve redefined the FPS genre with Half-Life in November 1998. Fans might be forgiven for thinking that the studio has forgotten about the franchise, but a new patch released this week reveals that this isn’t the case.

Changes in this update are:

Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.

Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.

Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.

Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.

Fixed crash when setting custom decals

Read More @ gamerant.com
How reactions to this post affect the score.
Your Vote:
You can vote on how you think this post affects the game. Help
This Post's Tags
Tags are used to break down and filter scores. Give a post a tag, vote on it, and you'll be able to see how all the posts with that tag affect a score.
Game Sense is dedicated to your privacy, so we provide these neat Amazon Affiliate links to what you're looking at. We are paid a small percent of the sale, at no cost to you, when you buy something from above, and it helps keep Game Sense free, open, and respecting your privacy.
Be the first to comment!

Special thanks to: IGDB Video Game Database

Copyright 2017-2020 GameSense.co

The opinions, reviews, news, posts, comments, etc are representitive of GameSense.co users and do not reflect the opinions of GameSense.co staff. Please report any illegal content to admin@gamesense.co or with the on-site tools.