The player begins the game by creating an adventuring party, which becomes enlisted as a caravan guard in the wake of strange events. An expansion to the game, Icewind Dale: Heart of Winter, was released in 2001, and the sequel, Icewind Dale II, followed in 2002. Icewind Dale's gameplay incorporates a modified version of the Advanced Dungeons & Dragons 2nd edition ruleset. The player may alter several statistics in this process, while others are automatically upgraded. Certain character classes require less experience than others to achieve a new level. The game begins in the town of Easthaven, where the player's party of adventurers is resting at a tavern. The druid explains that a mysterious evil force has been causing abnormal weather patterns and monster behavior, and kidnapping villagers. As a result of these disturbances, the magical warmth surrounding the giant tree under which the town is built has begun to recede. Arundel sends the party to discover the source of the evil before the tree dies, and Kuldahar is destroyed.
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