Initially released independently through Xbox Live Indie Games and later ported to devices using Apple's iOS operating system, JellyCar requires players to drive a car across a two-dimensional landscape while maintaining balance by means of accelerometers. In JellyCar, players drive a small car across...
Initially released independently through Xbox Live Indie Games and later ported to devices using Apple's iOS operating system, JellyCar requires players to drive a car across a two-dimensional landscape while maintaining balance by means of accelerometers. In JellyCar, players drive a small car across various platforms and through obstacles in order to reach the goal. Except for making a little test for a car, create a little object to do the physics work. In the first round of assets, I'd look at it and say that doesn't look like JellyCar, and they'd ask what it was supposed to look like.