In the game, the player assumes control of Mei, a "jett scout" who must explore an ocean planet and examine its wildlife, while tracing the source of a mysterious signal known as the "hymnwave". In the game, Mei commands a vehicle named "jett" in order to quickly navigate the sea and the land. Mei can...
In the game, the player assumes control of Mei, a "jett scout" who must explore an ocean planet and examine its wildlife, while tracing the source of a mysterious signal known as the "hymnwave". In the game, Mei commands a vehicle named "jett" in order to quickly navigate the sea and the land. Mei can speed up the jett scout using thrusters, and used abilities such as hopping into the air and rolling, though performing these actions in short succession may short-circuit the engine. As one of the first explorers of the ocean planet, Mei must investigate the planet's flora and fauna. The ship has three essential tools: the flashlight, the scanner, and a grappling hook, which can be used to interact with the wildlife. The goal was to observe the reactions of these wildlife to these external stimuli. The game does not emphasize combat, and requires the players to carefully interact with these native creatures so as to minimize the disturbance. Occasionally, the game cuts to first-person, in which the player can visit the home base and talk to other non-playable characters. Jett: The Far Shore was developed by Superbrothers in conjunction with Pine Scented Software. Therefore, the team prepared a demo of the game and presented it to Sony Interactive Entertainment and Epic Games in order to attract additional talents. As a result, the team recruited the "Jett squad", which was a group of contributors working remotely to add content for the game. Craig, in particular, was influenced by works of Fumito Ueda, including Shadow of the Colossus and Ico, and thatgamecompany's Flower.