Jumping Flash video game
Rank: -
The game was designed as a technology demonstrator for the PlayStation console and was revealed in early 1994 under the provisional title of "Spring Man".
First Release April 28, 1995
Last Release November 1, 1995

User Descriptions

Robbit must explore each section of Crater Planet to retrieve all of the jet pods, stop Aloha and save the world from being destroyed. The game was designed as a technology demonstrator for the PlayStation console and was revealed in early 1994 under the provisional title of "Spring Man". Jumping Flash! utilises much of the game engine used in Geograph Seal, an earlier game by Exact for the Sharp X68000 home computer. Jumping Flash! has been described as an ancestor of, as well as an early showcase for, 3D graphics in console gaming. The game was described as the third-most underrated video game of all time by Matt Casamassina of IGN in 2007. It also holds the Guinness World Record as the "first platform video game in true 3D". Jumping Flash! is presented in a first-person perspective. The player assumes the role of Robbit, a robotic rabbit, and can freely move Robbit in three-dimensional space and can rotate the camera in any direction. The top part of the screen shows the remaining time, the player's score, and a character named Kumagoro—Robbit's sidekick artificial intelligence who offers the player warnings and hints. The top left corner of the screen shows the collected power-ups; the top right corner contains the radar showing the locations of objects including enemies, power-ups, jet pods and enemy projectiles. The bottom shows a health meter on the sides and the number of remaining lives in the centre. The player starts the game with three lives; a new life is granted once one million points are earned. The core of the gameplay is focused on the player's ability to make Robbit jump.

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