Originally based in Quartier des Quinze-Vingts in the 12th arrondissement, the studio moved into a new office in Quartier de la Villette in the 19th arrondissement to accommodate the company's growth in late 2008. The studio used Unreal Engine 3 for their first game, working with Epic Games' engineering...
Originally based in Quartier des Quinze-Vingts in the 12th arrondissement, the studio moved into a new office in Quartier de la Villette in the 19th arrondissement to accommodate the company's growth in late 2008. The studio used Unreal Engine 3 for their first game, working with Epic Games' engineering team which leading to Epic extending Dontnod's UE3 evaluation and has since used the engine for all of its games. The developer's debut title was Remember Me, which would at first be a PlayStation 3-exclusive role-playing game, but was dropped by publisher Sony Interactive Entertainment in 2011 on account of cuts in funding. In 2013, Dontnod was the most subsidised studio with 600 000€ aid by the French agency Centre national du cinéma et de l'image animée . On 28 January 2014, Dontnod filed for redressement judiciaire , a form of receivership in France; the proceeding was finalised in February 2018. The proceeding filing was discovered by Factornews and some media outlets like Polygon reported it as Dontnod filing for bankruptcy as a result of the poor sales of Remember Me. Dontnod responded to these reports explaining that they were in the process of "judicial reorganisation" to resize the company and denying bankruptcy. The critical and commercial success of Life Is Strange caused Dontnod to be solicited by publishers, whereas they previously had to pursue publishers themselves. Dontnod announced in July 2016 that it had entered into a partnership with Hesaw, a Parisian game studio in which Guilbert also held a management role, that saw the latter renamed .mw-parser-output .vanchor>:target~.vanchor-text{background-color:#b1d2ff}Dontnod Eleven but remained an independent entity. In April 2018, Dontnod registered with the French stock market regulator Autorité des marchés financiers to become a public company. Listed on Euronext PME , Dontnod raised the intended €20.1 million. 25 percent of the funds were spent on finding another studio to partner with; according to Guilbert, the rest would allow further project investment as well as improvement and optimisation of production pipelines, with an internal motion capture studio cited among possibilities. A subsidiary studio in Montreal, Canada, was announced in May 2020, adding to its more than 250 employees in France.