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Killer Queen Black video game
Killer Queen Black game
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Killer Queen Black

The Queen is the most powerful unit in the game, and can lead teams to victory or defeat. All other players start off as a drone, a non-attacking unit that can pick up berries found in the arena and take them to Transformation Gates or the team’s hive. Drones can transform either into a Speed Drone,...

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All other players start off as a drone, a non-attacking unit that can pick up berries found in the arena and take them to Transformation Gates or the team’s hive.
First Release October 11, 2019
Last Release February 23, 2021
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The Queen is the most powerful unit in the game, and can lead teams to victory or defeat. All other players start off as a drone, a non-attacking unit that can pick up berries found in the arena and take them to Transformation Gates or the team’s hive. Drones can transform either into a Speed Drone, who can move around faster, or a Warrior, which loses the Drone’s abilities to instead wield a sword and kill the enemy’s Drones, Warriors or Queen. Transformation Gates start off unclaimed, but can be turned to one team’s color by a Queen of that color. Several Gates are found throughout the different arenas, a drone transforms to either a Warrior or Speed Drone by bringing a berry to an activated Gate corresponding to that character. If a Warrior is killed, the player respawns as a Drone and must get to another Warrior gate to gain Warrior powers again. Queens have three lives, represented by three eggs in their hive, and a team loses the game once the third hatched Queen has died. Economic Victory is attained by filling a team’s honeycomb hive with berries. Snail Victory is achieved by riding the slow-moving Snail at the bottom of the arena to one side in a tug-of-war-like back and forth battle. The community of players inspired by this game has developed a long list of tactics and strategies for victory, lending to the competitiveness of the game. Killer Queen went through several iterations on its journey to the arcade, starting off as a college rec league-like outdoor field game inspired by the scent trails of ants. DeBonis and Mikros premiered the field game at New York University’s Come Out & Play festival, where it won awards for “Most Strategic” and “Best in Fest.” After the success of the field game, the game grew into more of a passion project. Mikros and DeBonis - under the independent game studios Sortasoft and Smashworx - started developing the digital game alongside the field game in 2011.

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