King's Quest: Mask of Eternity is a hybrid point-and-click adventure and action-adventure developed and published by Sierra Studios in 1998. The game combines a point-and-click single multipurpose context-sensitive cursor from King's Quest VII, and a variation of the standard adventure game item inventory...
King's Quest: Mask of Eternity is a hybrid point-and-click adventure and action-adventure developed and published by Sierra Studios in 1998. The game combines a point-and-click single multipurpose context-sensitive cursor from King's Quest VII, and a variation of the standard adventure game item inventory along the top, in addition it also includes information about total mask pieces collected, and total gold coins. Next is the Sword Cursor, much like the one seen at the end of King's Quest VI , it is used for combat in the game. The first person mode was primarily put into the game, to allow players a chance to better look around or get closeups of things the screen. They witness Lucreto the archarchon of the Realm of the Sun destroy the Mask of Eternity and releasing a wave of energy. With knowledge of his Quest, Connor made his way to Castle Daventry to check on his liege and the royal family, finding Graham and the rest of the inhabitants of the castle turned to stone.