Kingdoms Of Amalur: Reckoning video game
Kingdoms Of Amalur: Reckoning game
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Kingdoms Of Amalur: Reckoning

With each level gained, the player gains three ability points which can be invested in the skill-tree system to unlock or augment the 22 abilities, or put points into one of the other trees. During the cosmetic Fateshifting phase, the player may rapidly tap a random button to increase the experience...

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The Faelands are divided into a number of separate regions; the forests of Dalentarth, the Plains of Erathell, the canyon territories of Detyre, the marshes of Klurikon and the crystal kingdom of Alabastra.
First Release February 7, 2012
Last Release February 9, 2012
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With each level gained, the player gains three ability points which can be invested in the skill-tree system to unlock or augment the 22 abilities, or put points into one of the other trees. During the cosmetic Fateshifting phase, the player may rapidly tap a random button to increase the experience yield up to 100%. The player has the ability to communicate with, rob or kill NPCs; each of these actions have their own consequences. The Faelands are divided into a number of separate regions; the forests of Dalentarth, the Plains of Erathell, the canyon territories of Detyre, the marshes of Klurikon and the crystal kingdom of Alabastra. Amalur is also home to a species of supernaturally-gifted people called "Fateweavers." Fateweavers can look into an individual's future and tell what they see, often with special attention paid to the individual's eventual death. The first and only success of the experiment, the Fateless One must escape the facility when it comes under attack by the Tuatha Deohn, a subsect of the immortal Winter Fae, who are currently waging a "Crystal War" on all the mortal races in the name of their new god "Tirnoch".

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