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Legends Of Runeterra video game
Legends Of Runeterra game
58.8
8.8

Legends Of Runeterra

Inspired by the physical collectible card game Magic: The Gathering, the developers sought to create a game within the same genre that significantly lowered the barrier to entry. The game is available for Microsoft Windows and mobile operating systems iOS and Android. Like other collectible card games,...

Rank: #2154
Inspired by the physical collectible card game Magic: The Gathering, the developers sought to create a game within the same genre that significantly lowered the barrier to entry.
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Inspired by the physical collectible card game Magic: The Gathering, the developers sought to create a game within the same genre that significantly lowered the barrier to entry. The game is available for Microsoft Windows and mobile operating systems iOS and Android. Like other collectible card games, players play one versus one to reduce their opponent's health to zero. Cards come in a variety of types and belong to one of ten regions—groups of cards with a similar gameplay identity. One significant feature is the game's combat pacing; unlike in other collectible card games, each player alternates between attacking and defending every turn. Many characters from League of Legends, a multiplayer online battle arena by Riot Games, feature in the game. A maximum of three unspent mana is stored automatically at the end of a round as spell mana; this can be used in future rounds to cast spells but cannot summon unit cards. One of the game's distinguishing features is its combat pacing. This is reflected visually on each players' half of the board, with a sword icon representing attack or a shield for defense. Some cards enable players to attack when they do not have the attack token. Each card in the game belongs to a region; in standard play, one deck can use cards from up to two regions. Levelling a champion transforms the card—and all copies of it in the player's deck—into a more powerful version of the card. Unit cards, which includes champions and non-champions , have a number representing their attack and health statistic; attack is how much damage a unit deals to either the Nexus or its blocker, while health reflects the maximum damage a card can take before being removed from play. Spell cards have a "speed", denoting when they can be played and in what way the opponent is able to respond, if at all. Slow-speed spells cannot be played during active combat, pass priority over to the opponent, and can be responded to with fast or burst spells; fast spells can be played during combat and do not pass priority; and burst speed spells resolve their effect instantly with no opportunity for opponent response.

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