The pack introduces a new mission where the player assumes the role of Commander Shepard, an elite human soldier who must stop an imminent invasion of a highly advanced machine race of synthetic-organic starships. Mass Effect 2: Arrival was formally confirmed to be in development on March 14, 2011 and acts as a bridge for Mass Effect 3. During the missions, Shepard is usually assisted by two AI squad members that the player can indirectly control through orders. Combat takes place in real-time, but the player can pause the game at any time to calmly target enemies and select different powers for the squad members to use. Unlike most of the missions, Arrival introduces a new assignment that involves Shepard to fight solo almost the entire time, even though there is a short section where the player is assisted by a character. The mission also contains three in-game upgrades that the player can research to enhance aspects of the game's weapons and armor, as well as three new achievements. Amanda Kenson, an allied agent who claimed to have found evidence of an imminent invasion of Reapers, a highly advanced machine race of synthetic-organic starships encountered in the first Mass Effect game. Shepard successfully rescues Kenson, who explains that she discovered a Reaper artifact which gave her visions of the imminent invasion. Shepard asks to see the proof and is taken to the artifact, which is located inside a complex on the surface of a large asteroid. Shepard then contacts his/her starship and escapes shortly before the asteroid hits the Relay, resulting in the destruction of an entire system. He remarked the game "[does] a decent job of allowing you to feel like you're being stealthy as you negotiate your way past guards, usually by looking around for not-very-hidden alternate routes." He however criticized the final two thirds for being very linear and repetitive, and also reacted negatively to the game's insistence on having to fight solo almost the entire time. He explained that Mass Effect 2 is a squad game, where players "[use] fluid team strategy to cope with different situations", but fighting solo means that players "have to deal with every encounter in the exact same way." Brad Gallaway, reviewer of GameCritics, concluded that the relatively short mission and included extras were not enough to justify the pack's $7 USD price tag.Mass Effect 2: Arrival was nominated for Best DLC at the 2011 Spike Video Game Awards, but lost to Portal 2: Peer Review..
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