Mega Man Battle Chip Challenge, known in Japan as Rockman EXE Battle Chip GP , is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance handheld game console. Rather than directly control the player character through the traditional real-time tactical role-playing battles...
Mega Man Battle Chip Challenge, known in Japan as Rockman EXE Battle Chip GP , is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance handheld game console. Rather than directly control the player character through the traditional real-time tactical role-playing battles of the other Battle Network games, Battle Chip Challenge tasks the player with creating a "Program Deck" made up of abilities called "Battle Chips". The plot of Mega Man Battle Chip Challenge involves the opening of a new netbattling tournament known as the "Battle Chip GP". The Program Deck has three columns of chips, with the first column having two chips, the second having three chips, and the last having four chips. The game selects three chips at random on one of the grid's rows, and the player's Navi uses them consecutively, ending the turn with that character's sIGNature attack. Battle Chips have a variety of effects such as attacking, healing, and elemental status changes. "Navi Chips" will even summon other characters into the battle for a short time. If ten turns pass and neither competitor has lost all of their HP, the game determines the winner based on how many chips are left in their decks. The game also has an "Open Battle" feature in the game that allows the player to select a certain area with a set amount of consecutive battles to fight. IGN even went as far as calling the it "quite possibly the worst game to bear the Mega Man name".