This is a port of the original MegaRace game available on old versions of Windows, MS-DOS, and The 3DO gaming console.
You know those punk highway gangs that think they're in charge of the road? Don't you simply despise them? 'Somebody needs to do something about those criminal highway gangs!' you remark. 'Oh yeah?!' we exclaim. So, mister big-mouth, why don't YOU do anything!' You don't have a car, do you? We'll hand over the keys to the automobile to you! You don't want to get arrested for enforcing the law yourself, do you? That's not an issue! Why do you think that is? Because it's not true! It's a million times better than the actual thing, sweetie! It's virtual television, the worst nightmare of reality!
Megarace is an arcade-style vehicular combat game, akin to RoadBlasters and Spy Hunter. It is, nevertheless, a rail shooter in which the player has limited control over the vehicle; he may move it from side to side and accelerate within a certain range, but he cannot turn or fully stop it. Because the racetrack is rendered in full-motion video, this is the case. Not only must the player kill the opponents, but he or she must also dodge or run over "symbols" designated on the racetrack. When these symbols are driven over, they increase or impair the car's performance for a short time.
The goal of MegaRace is to kill all of the speed-gang members in each race before they finish three laps of the course. The first race begins with a modest number of speed-gang punks, but each successive race adds more. Opponents can be dispatched by ramming them into the track's walls, striking them with missiles placed on the player's car, or passing them, causing the opponent's vehicle to explode when the distance between the two vehicles gets too wide. Each race has a limited quantity of missiles available to the user. The race is lost if all opponents are not killed within three laps, and the player must restart from their last saved game. If all of the opponents are defeated, the player advances to the next race. If the player beats Lance Boyle's score of 120,000 points, plays for a long enough period of time, and finishes second, third, or (rarely) fourth, Lance will let him advance to the next track. Coming in a position other than first usually means the game is over or the player is forced to play the "Last-Chance Speedway."