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Metal Gear Solid 3 video game
Rank: #2049
It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series.
Metal Gear Solid 3 - Original vs Remake Early Graphics Video ComparisonMetal Gear Solid 3 Remake & More Rumored to be PS5 ExclusiveNo, "Snake Eater" Recording Starring Donna Burke Isn't for a Metal Gear Solid 3 RemakeVGC claims Konami will show off new Castlevania and Metal Gear Solid 3 remake at ERumour: Konami to Go Big with Metal Gear Solid 3 Remake, New Castlevania in Coming MonthsMetal Gear Solid 3 Remake Rumors Intensify as Developer is Linked to KonamiMetal Gear Solid 3 Remake Teaser Turned Out to be FakeReport: Metal Gear Solid 3 Remake to Appear at The Game Awards 2022Metal Gear Solid 3 Remake Could Be Announced at TGA 2022You Can Skip the Ladder Part in Metal Gear SolidMetal Gear Solid 3 Ladder Scene Glitch Gets Past the Long Climb

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It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. While the environment has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth-wall-breaking sense of humor. The story of Snake Eater is told through numerous cutscenes and radio conversations. Considered one of the greatest video games of all time, Metal Gear Solid 3 was met with critical acclaim and was a commercial success, having sold more than four million copies worldwide as of March 2010. The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Many objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection. Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system. Two-thirds of the game is set outdoors in a Soviet Union temperate forest, and using the environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself to avoid being seen by the enemy. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's setting. A percentage value called the "camouflage index" gauges Snake's exposure, on a scale from negative values up to 100% . When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a chokehold, at which point a variety of actions can be performed, such as choking the enemy unconscious, throwing the guard to the ground, slitting the enemy's throat, or interrogating them at knifepoint to obtain information. The context, the pressure applied to the button, and movement of the analog stick determine the action performed. While previous games used only a simple life bar, Snake Eater keeps track of injuries over the entire body. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomachache, causing the stamina gauge to deplete faster. The PlayStation 2 version of Snake Eater include a minigame titled "Snake vs. In addition to containing tongue-in-cheek humor, bonus items usable in the main game can be unlocked by progressing through various stages. Snake Eater takes place in an alternate history of events, set within the Cold War during the 1960s.

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