Monochrome Mobius: Rights And Wrongs Forgotten video game
Monochrome Mobius: Rights And Wrongs Forgotten game
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Monochrome Mobius: Rights And Wrongs Forgotten

A circle in the top-left corner of the game screen during battle shows the "linkage system", which dictates the current turn order for characters and allows the player to devise tactics in order to gain an advantage, such as planting traps and carefully considering which commands to execute. Monochrome...

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A circle in the top-left corner of the game screen during battle shows the "linkage system", which dictates the current turn order for characters and allows the player to devise tactics in order to gain an advantage, such as planting traps and carefully considering which commands to execute.
First Release November 16, 2022
Last Release September 5, 2023
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A circle in the top-left corner of the game screen during battle shows the "linkage system", which dictates the current turn order for characters and allows the player to devise tactics in order to gain an advantage, such as planting traps and carefully considering which commands to execute. Monochrome Mobius: Rights and Wrongs Forgotten is set prior to the events in Utawarerumono: Mask of Deception. Shocked by this revelation, but catching a vestige of his father in Shunya and his determination to find the truth, Oshtor partners up with her and the pair travel to a country that cannot be found on the map, Arva Shulan, beginning the pursuit of his father. In July 2019, Aquaplus COO and series producer Naoya Shimokawa confirmed that there were multiple video games in development for the Utawarerumono series for consoles, later reiterating this in January 2020. Tatsuki Amaduyu and Misato Mitsumi are credited for the original character designs. With the omission of the Utawarerumono series name from the game's title and its genre moving away from the grid-based tactical role-playing combat system found in the main visual novel trilogy, Aquaplus wanted the character designs to be distinguishable from past entries in the series to make the game feel like a brand new work, choosing Mi as its character designer for this reason. Taking care to ensure the new designs of returning characters from previous titles in their younger forms were not dramatically changed so as not to displease long-time fans, Amaduyu and Mitsumi, who both served as character designers for the visual novels were tasked with supervising Mi's artwork to maintain consistency with the original designs. Music was a key element for Shimokawa as a composer and Aquaplus, placing significant emphasis on the soundtrack and environmental sound design matching the in-game scenes.

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