First announced at E3 2005, the game was released in Japan on 14 December 2006 and the rest of the world in March 2007. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. The events in the game occur in real-time, such as the mud effects, tire...
First announced at E3 2005, the game was released in Japan on 14 December 2006 and the rest of the world in March 2007. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes . Tracks experience real-time deformation, which means each lap is different from the last; obstacles and other elements that are displaced from their original position will remain that way unless disturbed again. The longer the boost is held, the hotter the engine becomes. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up".