Naraka: Bladepoint review -- Beautifully brutal combat
Let's go back to 2016, when things were a lot easier. Overwatch had only recently been launched. It cost $40 and included a variety of microtransactions. It made all characters available for free upon publication, and... well, you get the idea. Aside from aesthetics, the monetization techniques have little effect on the game.
If that's a deal breaker for you, that's acceptable, but make sure you're able to put the price of the game into context.
This game is actually rather enjoyable. It's a fast-paced BR that might be intimidating at first, but once you get the feel of it, it's pretty simple. Because they don't region lock players, I'm leaving this review as a no-recommendation. Playing in North America is akin to playing on Asian servers versus a swarm of people with 500 ping who can't be struck. I'll alter my mind if they start imposing region locking.
This is a unique twist on the Battle Royale experience. Sure, the identical approach of reaching the circle has been used before. But this battle?! What about the characters and their abilities?! PERSONALIZATION OF CHARACTERS?! I had no option but to come on here and write about it because I needed to do my bit to ensure that everyone knew about this game! It's a BLAST, and as difficult as learning might be, the moment you perfect countering and evading in the fraction of a second that matters is incredibly satisfying! Now all I have to do is locate some gaming buddies with whom I can share this experience. But kudos to everyone who worked on this since it's the finest game ever. I've never been so grateful to have such a good PC to play it on. P.S. You should absolutely check at some of the internet lessons to assist you understand beta tips and techniques. The fact that they offer you a lesson at the start is really very useful, but I'm finding myself just watching videos online to improve.