Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari. Storm of Zehir was inspired by older video games like the Baldur's Gate and Icewind Dale franchises. Storm of Zehir received mixed...
Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari. Storm of Zehir was inspired by older video games like the Baldur's Gate and Icewind Dale franchises. Storm of Zehir received mixed reviews from critics. Storm of Zehir is an expansion of Neverwinter Nights 2 and continues the formula of a role-playing video game played from an overhead third-person perspective. Characters can create weapons, armor, and other goods with raw materials through a system of skill-based crafting.Storm of Zehir also includes a regional economy whereby players can establish trading outposts in various towns and create caravan routes between them, providing merchandise to consumers along each route. One of the other passengers of the Vigilant, the bard Volothamp "Volo" Geddarm, claims to speak the goblin tongue but inadvertently insults the goblins and instigates a battle. After the goblins are defeated, a group of humans approaches and arrests the party on suspicion of treachery, escorting them to the Open Palm market in the nearby city of Samargol. There, a local merchant named Sa'Sani intervenes on the party's behalf, revealing herself to be the recipient of the goods traveling aboard the waylaid Vigilant.