Neverwinter Nights 2 video game
Neverwinter Nights 2 game
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Neverwinter Nights 2

Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The game's design team drew upon older role-playing video games, and decided that the player character would have to earn the respect of others by the things the character does. Reviewers...

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Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The game's design team drew upon older role-playing video games, and decided that the player character would have to earn the respect of others by the things the character does. Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management. Neverwinter Nights 2 is played in the third-person from a top-down perspective, where the player controls a hero and his or her attendant party. Initially, the keep is in a state of disrepair and must be refurbished using party funds. As the keep is improved, it can generate income and gain stronger defenses to repel sieges. The rules could be modified for multiplayer games, such as deactivating friendly fire.
First Release October 31, 2006
Last Release March 3, 2008
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Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The game's design team drew upon older role-playing video games, and decided that the player character would have to earn the respect of others by the things the character does. Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management. Neverwinter Nights 2 is played in the third-person from a top-down perspective, where the player controls a hero and his or her attendant party. Initially, the keep is in a state of disrepair and must be refurbished using party funds. As the keep is improved, it can generate income and gain stronger defenses to repel sieges. The rules could be modified for multiplayer games, such as deactivating friendly fire.

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