NPCs video game
NPCs game
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NPCs

In video games, this usually means a character controlled by the computer that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. In a traditional tabletop role-playing game such as Dungeons & Dragons,...

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In video games, this usually means a character controlled by the computer that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence.
First Release December 15, 2018
Last Release December 15, 2018
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In video games, this usually means a character controlled by the computer that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. In a traditional tabletop role-playing game such as Dungeons & Dragons, an NPC is a character portrayed by the gamemaster. If player characters form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Some may be only a brief description , while others may have complete game statistics and backstories. There is some debate about how much work a gamemaster should put into an important NPC's statistics; some players prefer to have every NPC completely defined with stats, skills, and gear, while others define only what is immediately necessary and fill in the rest as the game proceeds. There is also some debate regarding the importance of fully defined NPCs in any given role-playing game , but it is general consensus that the more "real" the NPCs feel, the more fun players will have interacting with them in character. In some games and in some circumstances, a player who is without a player character can temporarily take control of an NPC. Reasons for this vary, but often arise from the player not maintaining a PC within the group and playing the NPC for a session or from the player's PC being unable to act for some time . Although these characters are still designed and normally controlled by the gamemaster, when players are given the opportunity to temporarily control these non-player characters it gives them another perspective on the plot of the game. In this case, the line between PC and NPC can be vague. Many game systems have rules for characters sustaining positive allies in the form of NPC followers; hired hands, or other dependent stature to the PC. Characters may sometimes help in the design, recruitment, or development of NPCs. In the Champions game , a character may have a DNPC, or "dependent non-player character". This is a character controlled by the GM, but for which the player character is responsible in some way, and who may be put in harm's way by the PC's choices. The term non-player character is also used in video games to describe entities not under the direct control of a player.

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Video game information for NPCs, including publisher, developer, localizers, and more. Information is maintained by the community and may be incomplete, but you can help complete this video game information for NPCs by filling it out or improving it. You'll earn WAD to promote yourself on GameSense.co as well as experience to increase your effect on changing video game scores with your post reactions and video game ratings.

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