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Othercide video game
Othercide game
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Othercide

While the Daughters and the enemies take turn to take actions, the game features a dynamic timeline system, allowing players to use various skills to delay an opponent's turn or speed up another Daughter's turn. All actions require action points, and if the players spend too many action points, the Daughter...

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The game features three classes: Blademaster, who wields a melee weapon, the Shieldbearer which has a lot of health, and the Soulslinger who serves mainly as a ranged support character.
First Release July 27, 2020
Last Release July 28, 2020
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While the Daughters and the enemies take turn to take actions, the game features a dynamic timeline system, allowing players to use various skills to delay an opponent's turn or speed up another Daughter's turn. All actions require action points, and if the players spend too many action points, the Daughter will become exhausted and she will need to wait longer before she can act again. The game features three classes: Blademaster, who wields a melee weapon, the Shieldbearer which has a lot of health, and the Soulslinger who serves mainly as a ranged support character. The player's playstyle will also shape their traits and personalities. The game also features roguelike elements. The surviving Daughter will have altered traits, enabling further customisations. The development of the game began in 2017. The main goal for art director Alex Chaudret was to make the game artistically distinct from other strategy games in the market. Initially, the game was set in a city inspired by Paris , the team ultimately decided that they did not want to create a setting that was grounded in reality, and therefore, opted to set the game in an otherworldly dimension named The Dark Corner. The game mainly features black and white as its color scheme, with splashes of red to "flesh out the important elements of both the lore and the gameplay". Publisher Focus Home Interactive announced the game on February 21, 2020. Tom Hatfield from PC Gamer also enjoyed the combat and described the combat system as "a pleasing puzzle". He also praised the "striking" art style, which helps create the game's "doom and gloom atmosphere".

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