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Overcooked video game
Overcooked game
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Overcooked

In a local cooperative experience, players control a number of chefs in kitchens filled with various obstacles and hazards to rapidly prepare meals to specific orders under a time limit. Most often, multiple orders of different types or varieties of meals will be presented in a queue, thus requiring...

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In a local cooperative experience, players control a number of chefs in kitchens filled with various obstacles and hazards to rapidly prepare meals to specific orders under a time limit.
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In a local cooperative experience, players control a number of chefs in kitchens filled with various obstacles and hazards to rapidly prepare meals to specific orders under a time limit. Most often, multiple orders of different types or varieties of meals will be presented in a queue, thus requiring the chefs to work together to effectively complete the orders. The players are ranked on a 3-star system based on how many coins they got. The cooking aspect is made difficult by the layouts of the kitchen, which change each level. Another kitchen is set on the back of two trucks traveling at different paces down a road, making switching from one half of the kitchen to the other not always possible. There are about 28 different kitchens in the game's campaign along with a final boss level. Overcooked was designed as a local cooperative experience for up to four players. There is also a competitive multiplayer option, requiring the chefs to score the most points in a limited time. There are no present plans for online multiplayer for the game. Overcooked was the first video game developed by the Cambridge-based company Ghost Town Games. From the beginning, the two knew they wanted to make a cooperative game, and noted how most games only added cooperative elements as an afterthought to the single-player experience. As such, they wanted to develop a game where the cooperative nature was the focal point. The kitchen setting was based on Duncan's past experience working as a barman and waiter. According to Duncan: "kitchens have always struck me as a perfect analogy for a cooperative game: an occupation where teamwork, time management, spatial awareness and shouting are all vitally important." The initial level designs were created to emphasise the need to work together.

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